The circumstance of aristocrat Ambrose Telfair’s youth is mostly irrelevant. It’s not until his exploits as an “archaeologist” and thrill seeker—see unabashed tomb robber—that he merits mention. Beyond his nefarious deeds plundering priceless artefacts for his own enjoyment, he cut a bloody rivalry with two other raiders, Annabel Potter and Templeton Grimes.
These three fancied stealing from tombs and sealing them back up, using legerdemain to appear undisturbed. When another amongst them would stumble inward, searching for the spirited away fortunes, a pit of death traps waited for them.
It was a deadly game that claimed countless lives, riches. Yet the three rivals remained. This wistful game of life and death grew to admiration. Eventually The macabre ruffians threw in together, extending their talents, grotesquerie and pageantry to flamboyant, dangerous heights.
In addition to further robberies, the three began to compete in a new game; snatching up innocent people to star in deathtraps of their creation. Points were earned by perceived challenge of victims, and successful executions; pure bloodlust.
Eventually even this seemed trivial to The Bone Collectors and they began to hunt Capes and Cowls to place into their dastardly ambuscades.
For his part, Ambrose has the ability to divine [most] any organic material of his focus and conjure control of that object if nearby. This made him an archaelogical sleuth, and as he is fond of “locking” human bone in his opponents, he is quite formidable.
Name: Ambrose Telfair
Blood Type: O+
Affiliation: The Bone Collectors
Location: Baltimore, MD / Providence, RI (formerly)
Caleb Kinkaid and H.H. Neville